#ifndef LIGHT_H
#define LIGHT_H
#include <string>

#include "../core/Visitor.h"
#include "../object/GameObject.hpp"

class Renderer;

class Light : public GameObject {
    public:
        Light(glm::vec3 aPosition = glm::vec3(2.0f, 10.0f, 5.0f));
        virtual ~Light();

        void accept(Visitor*);
};

#endif // LIGHT_H
